About
I’m a D.Sc. (Tech) and an associate professor at Department of Software Engineering in LUT University. My research interests involve human factors in software engineering, software communities and collaboration, and civic technology from a software engineering perspective. My current research area is how grassroots civic tech groups design, create, and share software. Another recent research area is how the design principles of sociotechnical software systems can promote community engagement and collaboration. My research methods include both qualitative and quantitative approaches, and I aim to provide prescriptive, actionable knowledge that will inform the future design of such systems or their software construction processes. In addition to research at LUT, I have worked with the PONG labs at the University of Milan and the IMT Atlantique branch of Marsouin.
You can find more information about my current projects in this website, from my list of publications or in the following pages.
Social Media
Personal Research Sites
Research Groups & Projects
- AMIGOS project - I am currently the LUT primary investigator in the AMIGOS Horizon Europe project for designing sustainable urban mobility. My research interests link to designing with people and technology processes.
- TIPS4PED project - I am the LUT PI in the TIPS4PED Horizon Europe project that will create novel technologies to support municipalities in the implementation of positive energy districts.
- Software Engineering degree program at LUT University - I am currently the head of the BSc. degree program in Software Engineering at LUT University.
Fun Coding Projects
Some cool projects I have been involved in:
- Workshop tutorials on open science publication processes for research data and analysis
- Palaute system was a MSc. thesis project from my lab that resulted in a web-based text mining tool and a related research paper.
- NAILS project - a cloud-based bibliometric social network analysis. No longer active, but R source code is available.
- Ludus Engine - an algorithm for creating adaptive gamification challenges for CSCL environments.
Have questions, proposals or something that we could collaborate on? Drop me a message in LinkedIn.
Thanks for reading!