Find a partial list of my academic publications below, sorted by areas of interest. Preprint PDFs are linked where available for your convenience.

Civic Tech

Knutas, A., Palacin, V., Wolff, A., & Hyrynsalmi, S. (2020). Local Solutions with Global Reach - Can Civic Tech Benefit from Open Source Software Ecosystem Practises? In CSCW 2020 Workshop on Civic Technologies: Research, Practice, and Open Challenges. ACM. (Preprint from workshop website)

Knutas, A., & Petersen, A. (2019). The Effect of Civic Knowledge and Attitudes on CS Student Work Preferences. In Proceedings of the 19th Koli Calling International Conference on Computing Education Research (Koli Calling ’19). Association for Computing Machinery, New York, NY, USA, Article 37, 1–2. (ACM | Preprint from arXiv)

Knutas, A., Palacin, V., Maccani, G., & Helfert, M. (2019). Software Engineering in Civic Tech: A Case Study about Code for Ireland. In Proceedings of the 41st International Conference on Software Engineering. (ACM | Preprint from arXiv)

Palacin-Silva, M. V., Knutas, A., Ferrario, M. A., Porras, J., Ikonen, J., & Chea, C. (2018). The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM. (ACM | Preprint from LUTPub)


Knutas, A., van Roy, R., Hynninen, T., Granato, M., Kasurinen, J., & Ikonen, J. (2019). A process for designing algorithm-based personalized gamification. Multimedia Tools and Applications, 1-20. (SpringerLink open access)

Knutas A., & Hynninen T. (2018). The Impact of Gamification on Socio-technical Communities: A Case for Network Analysis. In Proceedings of the 2nd Workshop on Games-Human Interaction (GHITALY 2018). (CEUR-WS open access)

Kasurinen, J., & Knutas, A. (2018). Publication trends in gamification: A systematic mapping study. Computer Science Review, 27, 33-44. DOI: 10.1016/j.cosrev.2017.10.003 (ScienceDirect | Preprint from ResearchGate)

Knutas, A., van Roy, R., Hynninen, T., Granato, M., Kasurinen, J., & Ikonen, J. (2017). Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments. In Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017). (CEUR-WS open access)

Knutas, A., Ikonen, J., Maggiorini, D., Ripamonti, L., & Porras, J. (2016). Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design. International Journal of Human Capital and Information Technology Professionals (IJHCITP), 7(3), 47-62. DOI: 10.4018/IJHCITP.2016070104 (IGI Global | Request preprint from ResearchGate)

Knutas, A., Ikonen, J., Nikula, U., & Porras, J. (2014). Increasing collaborative communications in a programming course with gamification: a case study. In Proceedings of the 15th International Conference on Computer Systems and Technologies (pp. 370-377). ACM. (ACM | ACM Authorizer open access service)

Smart Cities, Services and Environments

Knutas A., Pourzolfaghar Z., & Helfert M. (2019) The Role and Impact of Descriptive Theories in Creating Knowledge in Design Science. In: Holzinger A., Silva H., Helfert M. (eds) Computer-Human Interaction Research and Applications. Communications in Computer and Information Science, vol 654. Springer, Cham. (SpringerLink | Postprint from LUTPub)

Knutas A., Pourzolfaghar Z., & Helfert M. (2017). A Meta-Level Design Science Process for Integrating Stakeholder Needs - Demonstrated for Smart City Services. In Proceedings of the International Conference on Computer-Human Interaction Research and Applications - Volume 1: CHIRA (pp. 75-84). DOI: 10.5220/0006512500750084 (ScitePress open access)

Ranta, T., Föhr, J., Karttunen, K., & Knutas, A. (2014). Radio frequency identification and composite container technology demonstration for transporting logistics of wood biomass. Journal of Renewable and Sustainable Energy, 6(1). (AIP | Preprint from ResearchGate)

Ikonen, J., Knutas, A., Hämäläinen, H., Ihonen, M., Porras, J., & Kallonen, T. (2013). Use of embedded RFID tags in concrete element supply chains. Journal of Information Technology in Construction, 18, 119-147. (ITCON open access)

Computer-Supported Collaborative Learning and Software Engineering Education

Hujala, M., Knutas, A., Hynninen, T., & Arminen, H. (2020). Improving the quality of teaching by utilising written student feedback: A streamlined process. Computers & Education, 157, 103965. (ScienceDirect | Postprint from LUTPub)

Porras, J., Knutas, A., Ikonen, J., Happonen, A., Khakurel, J., & Herala, A. (2019). Code camps and hackathons in education - literature review and lessons learned. In Proceedings of the 52nd Hawaii International Conference on System Sciences. (ScholarSpace open access)

Herala, A., Knutas, A., Vanhala, E., & Kasurinen, J. (2017). Experiences from Video Lectures in Software Engineering Education. International Journal of Modern Education and Computer Science (IJMECS), 9(5), 17. DOI: 10.5815/ijmecs.2017.05.03 (MECS open access)

Knutas, A., Ikonen, J., & Porras, J. (2015). Computer-Supported Collaborative Learning in Software Engineering Education: A Systematic Mapping Study. International Journal on Information Technologies & Security, 7(4). (IJITS Archive | Preprint from arXiv)

Other Social Network Analysis

Bergman, J. P., Knutas, A., Luukka, P., Jantunen, A., Tarkiainen, A., Karlik, A., & Platonov, V. (2016). Strategic Interpretation on Sustainability Issues–Eliciting Cognitive Maps of Boards of Directors. Corporate Governance: The International Journal of Business in Society, 16(1). (Emerald | Preprint from ResearchGate)

Knutas, A., Hajikhani, A., Salminen, J., Ikonen, J., & Porras, J. (2015). Cloud-based bibliometric analysis service for systematic mapping studies. In Proceedings of the 16th International Conference on Computer Systems and Technologies (pp. 184-191). ACM. (ACM | ACM Authorizer open access service)