Archive
2023
2022
- October 22, 2022 - Civic Code for Social Change: Lessons in Civic Tech Grassroots for Software Engineers
- May 1, 2022 - Sustained participation is critical to the success of digital citizen-science initiatives
2021
- May 12, 2021 - Open and Engaging Science with Participatory Approaches
- February 18, 2021 - Creative Practises and More-than-Human City Visions
2020
- October 21, 2020 - Local Solutions with Global Reach - Can Civic Tech Benefit from Open Source Software Ecosystem Practises?
- May 10, 2020 - The Effect of Civic Knowledge and Attitudes on CS Student Work Preferences
2019
2018
- December 5, 2018 - A Process for Designing Algorithm-based Personalized Gamification
- November 13, 2018 - The Impact of Gamification on Socio-technical Communities: A Case for Network Analysis
- November 5, 2018 - Sustainability Analysis of AI Technologies
- April 29, 2018 - Design Reflections for Gamification in Participatory Environmental Sensing
- April 18, 2018 - IoT Hobby Project with RuuviTag
2017
- December 11, 2017 - Publication trends in gamification: A systematic mapping study
- October 14, 2017 - Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments
- September 11, 2017 - Why Do People Use Wearables? A View from Universities
- May 1, 2017 - Experiences from Video Lectures in Software Engineering Education
2016
- December 11, 2016 - Increasing Beneficial Interactions in a Computer-Supported Collaborative Environment
- August 24, 2016 - Adaptive Gamification - Beyond Cookie Cutter Solutions
- July 12, 2016 - Using the Flipped Classroom Method in Computer Science Education, pt. 2
- July 6, 2016 - Combining Patent and Bibliometric Analysis
- June 30, 2016 - Teaching Basics of Programming to Youth with Games
- June 2, 2016 - Using the Flipped Classroom Method in Computer Science Education, pt. 1
- April 25, 2016 - Linking Physical Activities and Video Games
- April 18, 2016 - Using Machine Learning to Build Fair CS:GO Tournament Teams
- April 13, 2016 - Computer-Supported Collaborative Learning in Software Engineering Education: A Systematic Mapping Study
- April 12, 2016 - The NAILS Project